Wait, what prototype? This one here.
I came across this a while back and was surprised to see it. I was quite excited in what would be there to see given the age of the prototype and was sad to see very little discussion about it online.
If you’ve never even heard of Shadow Man yourself, I might suggest picking it up digitally somewhere such as on Steam or GOG (or buy yourself a physical copy on eBay) - it’s a good ol’ third-person game based on a comic-book of the same name.
Otherwise if you’re like me and have tried playing the game a number of times in the past but just haven’t had the time, perhaps take an opportunity to watch this pretty decent playthrough of the game.Continue reading
Just a heads up, but Zidane has completed a bounty provided on the bounty board and this time it’s a bounty to get Red Faction II’s level format reversed.
While Zidane was unable to reverse the entirety of the level format, he’s reversed enough of it that the levels can now be converted to OBJ, fully textured and with entity meshes converted too. Great work!
This should be incredibly interesting/useful for anyone looking to convert the models or levels to take a closer look at them.
Before I begin I’ve got something to get off my chest. This article has been something I’ve worked on and off for a while now, and something that was on my list for even longer. Unfortunately this is nowhere near the quality I originally set out to achieve and for that I’m sorry to those that might be expecting more - I aim to do better in future!
Additional disclaimer! The font used in the banner is the closest thing I could find to the font used in Dragon Empires’ logo however it’s unfortunately not 1:1, but pretty damn close.Continue reading
Today, several more tracks that were intended for Unreal Warfare have been uploaded to the archive and onto the YouTube channel.
Before I begin, I need to apologise. I’ve been sitting on this one for quite sometime and should have really kicked this out a little sooner. So a year later, here it finally is!
Keeping to my tradition of pursuing the lesser known spectrum of games and documenting their history, a while ago I came across a particular game called Hybrid, a first-person shooter developed for the Sony PlayStation by MotiveTime Ltd.
If you haven’t heard of it before, it’s very likely due to it’s limited publicity and release, having only seen a release in both Japan and the United Kingdom.
After getting in touch with Jason McFee, the developer responsible for the artwork featured in the game, I was surprised to hear about the troubled development of the game. He provided his in-depth account of the game’s development that I’ve provided below.Continue reading
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