For those that aren’t aware, relatively recently the great folk over at Hidden Palace began dumping a large number of prototypes spread across a number of platforms as part of Project Deluge - you can find them here.
A couple of weeks months ago I decided to start recording footage of each prototype, starting with those released in the first batch for the PlayStation 2, on original hardware (when possible). The original plan was to upload a video a day but a few technical issues got in the way of this so I’ve been a _little _bit slower than I would like, but I digress.
For those interested, you can find the playlist available here.
If this is of interest to you then I highly recommend subscribing to show your support and that will also mean you’ll know when each video comes out as I won’t be announcing them here.
I’m somewhat prioritising those that are of interest to me first, hence the strange order, but my general hope is this should make quick analysis of these prototypes a little easier for those that aren’t able to run them for whatever reason.
Going forward, starting with the Kill Switch video, all videos will also be archived here for anyone that wants an offline copy, particularly as I do not think YouTube is a good platform to use for preservation.
You can download a collection of all the individual samples split up here - I’ve split them up in the hope that they may be easier to organize for anyone that wishes to spend the time to do so.
These sounds were included in a Kiosk demo of Star Fox Adventures which can be found here.
Very recently I decided to revisit Human Head’s Prey, which isn’t that uncommon of an occurrence for me, though this time I decided to play through the Xbox 360 version of the game.
For the most part it’s a fine port and Venom Games seem to have done a pretty nice job. My only gripe with it is that the menus look butt ugly and the loading screens are a disaster when compared to the original release, but beyond that it’s fine.
That being said - if you can, I would definitely recommend playing the Linux/Windows release of the game. I think there’s a macOS port as well but I have no idea what state that’s in.
Anyway, I digress, let me move onto the point of this article.Continue reading
As I was digging through the Into the Shadows demonstration I was very surprised to see that there were a few animations included that we don’t get to see - or don’t get to see the entirety of.Continue reading
Here’s something that might be interesting for a few of you, but here we have three songs used in the Unreal Engine technology demonstration from GDC 2002 and one additional song that wasn’t used in the demonstration.
These songs were packaged with Star Wars Republic Commando, among some other things which we’ll discuss at some other stage in the future.
For those that don’t know what Unreal Warfare is, Unreal Warfare is what eventually became the Gears of War you know today. It was also often used as the name to describe the second iteration of Epic Games’ Unreal Engine, as it initially served as the driving force for many of Epic’s innovations at the time, and before Epic Games had dubbed their new technology as “Unreal Engine 2”.Continue reading