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  • Lingering in Infinite

    I’d recently started another playthrough of BioShock Infinite on PlayStation 3 (don’t ask), when a particular model caught my eye. “Huh, I wonder how many more are still lingering in the game,” I said to myself, in an empty room with the curtains closed. The answer? More than I expected.

    Noting the lack of documentation on this and desiring to take a bit of a break from what I’ve been working on, a fixation took upon me, and I did an incredibly normal sane thing; I took a look at every single model in the game, to see which potentially carried over from an earlier point of development, when the game used a different art style altogether, and provided supporting evidence where possible.

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  • Poking and Prodding Haven

    Haven: Call of the King, or simply Haven, as I’ll refer to it, is a game developed by the British video-game development studio, Traveller’s Tales. It’s quite technically impressive, and certainly ambitious, as far as PlayStation 2 games go.

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  • What's Beyond?

    My first encounter with Beyond was through a prototype added to the Hidden Palace website some time ago now, which was more specifically released by CVLT OF OSIRIS.

    It seemed odd that there was so little information available about the game in the wild, and absolutely no information that I could find explaining why it was cancelled.

    Back in 2021, I was very fortunate to be able to get in touch with producer Goran Milisavljevic, 3D artist Aleksandar Novta, and programmer Marko Djurovic, to get some more information about the title which I’m finally sharing here. Unfortunately, due to how long it’d been, there was only so much they could share.

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  • Shadow Man: 1999-03-26

    Today we’re showing you a version of Shadow Man from March 26th, 1999. This was kindly provided to us to study much in the same way we studied an earlier version of the game from 1997.

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  • Halo CE & Legend of Alon D'ar Source Trees

    There are some more fleshed out things on the way, slowly but surely, but until then we’ve recently made some more source tree reproductions available for those that like seeing that sort of thing (probably just me.)

    This time we’ve got Halo: Combat Evolved, specifically generated from a pre-release build found here, and Legend of Alon D’ar, which was produced from symbols included in the retail US release (oops).

    As you can probably see, and might have known already, much of the original Halo was written in C.

    As for The Legend of Alon D’ar, it seems much of that was written in C++. The latter is referred to as FireFly, which was apparently an early working title (at least according to MobyGames, which provides no citation, because of course). Another working title was Eternal Blade.

    Enjoy!

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